Into the metaverse: Apple unveils $3,500 headset as it wades into world of virtual reality
CEO tim Cook and other Apple executives avoided referring to the metaverse in their presentations, describing the Vision Pro as the company's first leap into “spatial computing” instead.
![The headset will be equipped with 12 cameras, six microphones and a variety of sensors that will allow users to control it and various apps with just their eyes and hand gestures. / Photo: AFP The headset will be equipped with 12 cameras, six microphones and a variety of sensors that will allow users to control it and various apps with just their eyes and hand gestures. / Photo: AFP](https://cdn-i.pr.trt.com.tr/trtworld/w664/h374/q70/16540280_0-251-5884-3313.jpeg)
The headset will be equipped with 12 cameras, six microphones and a variety of sensors that will allow users to control it and various apps with just their eyes and hand gestures. / Photo: AFP
Apple unveiled a long-rumoured headset that will place its users between the virtual and real world while also testing the technology trendsetter's ability to popularise new-fangled devices after others failed to capture the public's imagination.
After years of speculation, Apple CEO Tim Cook hailed the arrival of the sleek goggles -dubbed "Vision Pro" - at the company's annual developers conference held on Monday. The device will be capable of toggling between virtual reality, or VR, and augmented reality, or AR, which projects digital imagery while users still see can see objects in the real world.
Although Apple executives provided an extensive preview of the headset's capabilities during the final half hour of the event, consumers will have to wait before they can get their hands on the device and prepare to pay a hefty price to boot. Vision Pro will sell for $3,500 once it's released in stores early next year.
Instead of merely positioning the goggles as another vehicle for exploring virtual worlds or watching more immersive entertainment, Apple framed the Vision Pro as the equivalent of owning an ultrahigh-definition TV, surround-sound system, high-end camera, and state-of-the-art camera bundled into a single piece of hardware.
The headset will be equipped with 12 cameras, six microphones and a variety of sensors that will allow users to control it and various apps with just their eyes and hand gestures.
Apple said the experience won't cause the recurring nausea and headaches that similar devices have in the past. The company also developed a technology to create a three-dimensional digital version of each user to display during video conferencing.
Although Vision Pro won't require physical controllers that can be clunky to use, the goggles will have to either be plugged into a power outlet or a portable battery tethered to the headset -a factor that could make it less attractive for some users.
“They’ve worked hard to make this headset as integrated into the real world as current technology allows, but it’s still a headset,” said Insider Intelligence analyst Yory Wurmser, who nevertheless described the unveiling as a “fairly mind-blowing presentation.”
Facebook founder Mark Zuckerberg has been describing these alternate three-dimensional realities as the “metaverse”. It's a geeky concept that he tried to push into the mainstream by changing the name of his social networking company to Meta Platforms in 2021 and then pouring billions of dollars into improving the virtual technology.
But the metaverse largely remains a digital ghost town, although Meta's virtual reality headset, the Quest, remains the top-selling device in a category that so far has mostly appealed to video game players looking for even more immersive experiences.
Cook and other Apple executives avoided referring to the metaverse in their presentations, describing the Vision Pro as the company's first leap into “spatial computing” instead.
Microsoft also has had limited success with HoloLens, a mixed-reality headset released in 2016.
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A person uses a virtual reality goggles at the Thailand Game Show 2018 in Bangkok
Wedbush Securities analyst Dan Ives estimated Apple will sell just 150,000 of the headsets during its first year on the market before escalating to 1 million headsets sold during the second year -a volume that would make the goggles a mere speck in the company's portfolio.
By comparison, Apple sells more than 200 million of its marquee iPhones a year. But the iPhone wasn't an immediate sensation, with sales of fewer than 12 million units in its first full year on the market.